Re: Mod Squad, need AI help for my new shipset!!
After testing in the Last 15 mins, it looks like if you use a very high weapon per space number (eg 1200) for the majority weapon, the components are filled in the order of Miscellaneous Abilities and Secondary Abilities first with whatever space is left over going to the Majority components..
If you use a low number (eg 20), a ship will basically get filled up with the majority component, as the majority design rule has to be satisfied first.
The Family numbers are obtained from the Components file - at the very bottom of each weapons entry is a Weapon Family number...
eg With the following Borg settings;
Majority Comp Spaces Per One := 20
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 200
Secondary Comp Ability := Weapon
Num Misc Abilities := 11
Misc Ability 1 Name := Point-Defense
Misc Ability 1 Spaces Per One := 70
A 500kT Cruiser ended up with 8 DUC's and 2 Point Defence.
8 * DUC's = 360 kT (large mount)(of 25 required)
Engines + bridge etc = 110 kT
Space left over = 30 kT = 2* 15kT Point Defence.
[This message has been edited by God Emperor (edited 26 February 2001).]
eg With the following Borg settings;
Majority Comp Spaces Per One := 100
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 200
Secondary Comp Ability := Weapon
Num Misc Abilities := 11
Misc Ability 1 Name := Point-Defense
Misc Ability 1 Spaces Per One := 70
A 500kT Cruiser ended up with 6 DUC's, 2 Cap Miss's and 1 Point Defence.
5 * DUC's = 225 kT (large mount)
2 * Cap Miss = 100kT
Engines + bridge etc = 110 kT
Space left over = 65 kT
Not sure why though it built DUC#6 rather than 4 (15kT) Point Defence (as the design rule allowed).
Looks like it may be a divide error (500/100=5.00000001 = 6).
When I changed the majority weapon setting to 101, the ship was equipped with 5 DUC's, 2 Cap Miss and 4 PD as was expected from earlier settings - interesting....
[This message has been edited by God Emperor (edited 26 February 2001).]
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