Re: Mod Squad, need AI help for my new shipset!!
Hey thanks GE, great info and that helps me out a whole lot. Right now it's just putting in 1 Polaran Beam for every 8 CS missiles. I'm going to play with this a bunch and see how I can balance it out for my ships.
I think I just found a new bug in testing. I created a new design names file for my race consisting of names of different types of sharks. The name of the file (which I placed in the design names directory)is referenced from my Emp file and also from the Selachii general AI file. When I use the Emp file, all works well and the names are used properly as design names in the game. When I create a random game without using the Selachii Emp file and the race appears by chance in the game it seems to use a random design file instead of the one listed in the race's general AI file. It's the same file name both places. I've checked and rechecked the name in the general AI file and it is correct. Got any ideas what could be causing this?
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The difference between genius and stupidity is that genius has its limits.
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