
March 29th, 2004, 06:16 AM
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: SE4 Rating System
Quote:
Originally posted by geoschmo:
If the examples you give are typical, it will probably work out fine. My only concern would be that it doesn't appear to be "point neutral", that is there are not an equal number of total points gained as lost. It's not extreme in these examples though. In fact in these examples it appears there are a couple less points earned then lost. As long as it doesn't end different in real games. You don't want to have a bunch of point inflation, for reasons already stated in the thread.
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I didn't want to bore people with all the math. I suspect final results and what the prospects might be if entering a rated multi-player game would be of the most interest.
I think, though I have not bothered to calculate decimals, the slight disparity in points lost and gained (overall) was due to my rounding when I divided the computations by the "gaining" players. Rounding up and down.
More importantly, I was looking for some opinion as to NOT using the "square root of number of players" modifier in the final computation (between 1st and 2nd place)...it seems to put a big gap in there.
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