
March 30th, 2004, 02:38 AM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
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Re: SE4 Rating System
Quote:
Originally posted by primitive:
Hope I have understood your proposal properly Slynky. If I am right it will not work well on larger games.
Example, 10 (1000 point) players :
Slynky: 108 / 76 / 17 / 0 / -13 / -23 / -31 / -39 / -45 / -51
Mine: 75 / 43 / 25 / 11 / -1 / -12 / -22 / -31 / -40 / -48
If the numbers of points is to low, the easiest way to fix it is to just multiply everything with some percentage (based on gamesize of course ).
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I appreciate the interest and suggestions. Truth be told, I was trying to find a nice spot between what Geo suggested and what Grandpa Kim would like to see. But, looking at your spread(s), I think it looks a bit better over all as my exponential stuff seems to create too wide of a spread.
So, if I may ask, how about a detailed math example of your approach for a 4-person game where all players have 1000 points (where we all know 16 points is the gain/loss)? I just want to make sure I understand it. 
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