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Old September 1st, 2003, 03:19 PM

JLS JLS is offline
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Default Re: "max . event severity" - does it work ??

Quote:
Originally posted by Imperator Fyron:
So about the events, I should probably reorder the ones in Adamant, but there are just so many of them...
===

This is the question of the day…

At first glance to Olegs Posts, with no offense to Oleg, this sounded like a US Pharmaceutical add.
First, we make chemical mixture then we make up a disease and now we have a market for this new cure.
However, the side effects reported for this Toe Nail fungus cure have been reported to be:
Stomach Cramps, Kidney failure, Impotence even death although rare.

Above is based on the Doom day Posts below:

Quote:
Originally posted by oleg:
Yeah. Home system and HWs can be targeted by star desroyed/planet destroyed events EXACTLY like any other colony.
As we all know, SEIV lets you restrict the severity of the random events. For example, if you don't want stars to be destroyed, set "max. severity" to High and Catastrophic events won't happen. Or so I thought. In my Last game one AI home system was destroyed, but I swear I set up the game with max. severity High !! !!
(it was earlier game and nobody had StarDestroers either)
Is it possible to check what was the setup of the game ???
It is AIC game, but events.txt file lists "star-destroyed" as catastrophic event, just like plain SE.
Did anybody observe the supposedly "impossible" random events or am I hallucinating ??

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"""This is a huge problem in Proportions/AIC mods, where "low" events have been incerted below "catastrophic" events. Basically, it makes star blowup as common as "ship lost supplies""".
======

Exaggerated enactment:

When you use this new and improved file, your actual Random Events Percenatages will be altered in the nature of (of) (of) ?

However, the in-use side effects:
May cause drowsiness, Boredom, Game Lock ups there has been rare reports of smoke exiting your CPU but this is a truly rare event and trust me, the gain absolutely out ways the effects; guaranteed .

---

With all kidding aside, what is the end result? Oleg bills the current Event files flawed for all are MODS as well as the default se4 file.
This new and MOD saving File should be tested first and then released to be sure the respective Mod will have the Random event percentages and effects that the designer desired and without the unworthy sales redirect if possible.

===

Oleg concerns may have merit as defined by Phoenix-D, in regards to; if you want to set MAX EVENT SEVERITY at the onset of a new game whether it be None, low, med, high and Catastrophic will function properly if our data is in the order Olegs specifies.

However, even if the order is regimented from low to Catastrophic, has this been tested to ensure that the integrity of the MAX EVENT SEVERITY slider is still with proper function?
Or is all for not!

Now with this said, we have many of thousands of hours of game play and testing and the patrons of our mods have not reported any events to be problematic or repeataitve to any extream.

Actually, just the opposite, the Players preferred more WARP POINT OCCURENCES and neat stuff of the kind, that will stop you in your tracks and make you think and react to ever fluent and evolving situations; within their controlled realm.

FOR EXAMPLE: If I may, I would like to counter Olegs recent above Dooms Day Posts with regards to desighned random events and other preprogrammed opportunities for our MOD Players.

Olegs past excerpts.

I took the liberty of a few bold highlights, this is a reminder how much fun random events and Preprogrammed opportunities can enhance your game and why the thousands of hours of programming, game play and testing are rewarded by the enjoyment of our patrons, it certainly was not the pay.

======

~ With much pride I present ~

Quote:
Originally posted by oleg:

I think this is going to be my most interesting and engrossing SE game ever !

Anyway, this is a solo AIC game. AI has low bonus. My race is Atrocity' Pandorian with Temporal trait.
Our home system is good, with a promising planet just few kilometers away

1054972329.jpg

But best is yet to come. The only warp point leads to the Centurian system with Rock Oxygen planet !
Is it our ancestars homeworld ? (just check Pandorians history..)

1054972442.jpg

The scout goes to the next system. And what do we see ? Another Centurian system !! CO2 planet though.

1054972559.jpg

We keep exploring. First contact in the system connected to second Centurian.

1054972730.jpg

Jraenar homeworld is nearby. This month the first colony ship is constructed back home.
Should I colonize a planet in the home system ? Should I send it to the closest Centarian, learn
Secrets of Ancients and claim our birthgiven home ? Or should I send it far, to the
second Centarian, in the doomed expedition with the sole purpose to deny Jraenar the
spoils of Centarian ? They will certainly try to colonise it soon.
This game looks to become a very good role gaame.
Quote:
Originally posted by oleg:

But the plot thickens. After a long deliberation I decided to be prudent and colonize the home system planet first. i was damn right ! remember the small greeny unexplored warmhole in the first Centarian system ? Our second scout warp it and was splashed with alien blood ! It is a battlefield between X'Chung and Praetorians :

1054982381.jpg

Forget about the Second Centarian, securing the first one will be a Hergulian dead. We coiled back building some ships needed for Cent.I coloniztion then... Disaster

Our first and only colony rebelled ! Bastards !!Bloody colonials !!! No respect to the Master ! "No taxation without representation", sort of, and here we are - the radioactive storagies are cut off (Hmmm... may be THAT was the cause of rebellion - I only build Plutonium warehouses and no hospitals. As a compensation, Praetorins made Trade Alliance. What they are up to, schemers


1054982539.jpg

Never mind, 4 months later rebellion quashed. We are united again and finally ready to go to stars

(((PLEASE NOTICE SMILE OF OLEGS ACCOMPLSIHMENT)))

1054982737.jpg

Ohh, it's getting better and better. Another slime threaten us. Surely, this is the best solo SE game ever

1054982881.jpg

We must send some kamikadze colonists to Centarian II before it is too late. That colony will be most certainly doomed...
Quote:
Originally posted by oleg:
The bounty of plenty.

Cenarian I lived to the expectations !
I will give Nobel prizes to one and every scientists of the expedition.
They discovered -
Chemistry I - Yeahhh !
Repair I - bleahh, only 2K
Applied Intelligence 1 - Oh, baby ! Groovy..
Mines 1 - OK, but AIC mines 1 are cheap.
Resupply 1 - Got to be good, now I have nice and (almost) useless ship component
Weapon Platforms 2 - Feel lucky today, your punk I? Yes !!! The biigest gun so far
Astrophycs 1 - Fly away, you' solar Eagle..
Combat support 2 - now I'm here, now I'm not

A year later, another colony ship arrives to Centarian 2. it is much more cryptic now.
Some kind of neurolical inteface device but it needs some study back home (ancient tech in AIC is different from stock SE)

------------------------
several years past. My only allies - Praetorians, are having
big troubles with Xi'Chung. Here you can see how the tide of war is turning.
just right from Centarian I, the scene:

1055004422.jpg

Two turns before I noticed the destruction of 30 Praetorin ships according the the "compare" window.
I can only pray Xi'Chung won't be bored and divert some fleets to my space.
We are going bust in minerals. maintanance is just too high. So, the defence must be relied on units - fighters and
weapon platforms. After several uneventual years, Centarian I has 200 fighters and Centarian II about 100 - limited by cargo capacity.

Star liners are moving people around and carriers (based on small transport hull) ship fighters to the frontier.
All is well. Suddenly, Cue Cappa colonize the system just left of Centarian 2. It is now in the range of enemy fleet !
Good news - C.C. asks for trade alliance (accepted of course)
Bad news - C.C. have military alliance with Jaraenar who turned murderous
against us. I commit ships in Centarian 2 to probe the space left from us. IT DOES NOT LOOK GOOD.

1055004646.jpg

And so it proved.

1055004860.jpg

All ships are dead, no damage to Jraenar ships whatsoever and Centarian 2 is exposed to the invasion...
(you may notice I just discovered destroyers, very late by SE norms,
but it is AIC mod, it is just _slightly_ different
And so comes our fate. Powerfull enemies at left and right, no minerals to build new ships
Millions of helpless people looking anxiosly to the skies - Is it a relief force and xenocidal aliens ?

-------
Or, yes, I almost forgot - another piece of Intergalagtic news some time ago

1055005022.jpg

Truly, this is one heck of the game
Quote:
Originally posted by oleg:
Senator,

It is AI Compain mod 3.10 game - AI is _very_ tough indeed. Not even like TDM suckers. I play simultaneos turns (no tactical combat - just to help AI even more).

.
Have fun, I certainly do Good Jraenar is Dead Jaraenar
And if you are going to play this game - please do, I really like it!
----
Quote:
AI Compain games are different. They are not more difficult or too easy. They are just... different. Try it and have fun.
The dialog for Olegs Quest, may be followed to entirety with this link.

Olegs Quest

The se4 MODs designed here on the Forum for the most part are indeed well thought out and presented to generate excitement and challenges that we designers would like to offer the se4 Community. This is an alternative or Scenario if you will, to the se4 main or other BASE Subscribed MODs. Events as well as all the Data Files are presented as such, and we truly encourage you to manipulate and to enhance (or not) the game to your liking. It is also encouraged to present your modifications or findings in a professional and worthy manor.

JLS

[ September 01, 2003, 15:35: Message edited by: JLS ]
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