quote:
Originally posted by suicide_junkie:
1) I believe that an Intel I defends against any intel project.
My experience has been that Counter-Intel is level specific. I've been running 2 Counter-Intel II's and 2 Counter-Intel III's for a while, and I occassionally see Intel I projects succeed (census records stolen, designs stolen, nothing that will help the AI very much). I have also recently seen my first Counter-Intel II succeed, the second fail (because it "finished" and there was no project for it to block) and both Counter-Intel III's succeed (obviously, because they HAD something to block).
BTW - I think Puppet Political Parties is considered a Level 3 op, even though you need to research Applied Intelligence 4 to be able to run it.
As a funny side note - I'm also running a Crew Insurrection op against one of my enemies (one I've never actually seen; we're at war because one of my other enemies ran a successful Communications Mimic before I had enough Counter-Intel running). Anyway, after failing three times, it finally worked! I captured one of their dreadnoughts! Unfortunately, it was part of a 20+ ship fleet, most of which were armed with Psychic weapons (except for two ships they'd captured from other AI's) and they took the ship back.

Oh, and this was with Patch 1.19; can't wait to see what happens with the new, improved AI in 1.27...