
August 26th, 2003, 09:32 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: (OT): Blugeoning C++ 6.0 into working with quake 2 open source.
Quote:
Originally posted by narf poit chez BOOM:
so, anyway, i'm trying to bludgeon c++ 6.0 into compiling the source code, except all of the compilation options are grayed. if the forum will let me upload it, i'll stick it on here. it's a 1.49 mb zip. maybe it needs graphics and model files? but why, then, would it come with none?? does anybody know where to get the official? i think i have it, but like i said...
now i'm getting kind of sure i don't have it. ok, never mind. what are they doing, putting the official Version under 'downloads', anyway??
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Narf, you really need to stay out of the cat's nip ball. Sure its fun to get in side and run around getting all dizzy and stuff, but in the end, all your going to end up with is a hang over and one really PO cat. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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