
September 6th, 2003, 01:49 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
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Re: New PBW Game - Furball V: Pinball
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Originally posted by Puke:
no mod, you can restrict tech areas during game setup.
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heh, never realized all the weapons tech were in exclusive research areas. I had thought there was some overlap with weapons and components.
Quote:
Originally posted by Puke:
oooh, mines.. interesting. i dunno, why not?
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i can turn them off, if you think they would pose a serious problem, but id like to hear your reasoning on it.
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No, I have no problem with mines - just didn't see mine warheads in the allowable weapons list, so I wanted to make sure. I say put em in. Teleporting mines sound like good clean fun!
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