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Old August 30th, 2003, 01:34 AM
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Default SEIV Meets Murphy\'s Law

I'd like to start a new thread for eveyone to post their observations as to how Murphy's Law unfolds in SEIV. Let me post a few starters...

- Terrain ain't neutral (especially in Fyron's Quadrant Mods)

- Any ship can be a minesweeper... once.

- Professional strategists are predictable; the galaxy is full of dangerous amateurs.

- The enemy invariably attacks on two occasions:
a) when they're ready.
b) when you're not.

- Plasma Bomb Vs are the ultimate close support weapon.

- The easy way is always mined (and satellite-ed too).

- The worse the terrain, the more direct line it is to the enemy's systems.

- When you have secured the system, make sure the enemy knows it too.

- There are *never* enough Mineral planets.
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