Re: Space Empires End Game With Big Empires
Like Loser, I take a long time to do my turns and though his ideas are slightly different from mine, the theme is the same.
One thing that's saving me a lot of time is troops. In one game I currently have three systems dedicated to building troops. Each system has its own transport collecting these troops and dropping them at my staging area. The planets are on repeat and the transports are on repeat paths, therefore no management is required at all for this project.
One thing that's killing me is retro-series building. All my ships-of-the-line are being built this way and its been that way for about 5 game years. There is no quick and easy way to manage this. First generation ships are much too slow to move to the staging area so they must each be retrofit in place until they have enough engines to move efficiently. If anyone has any ideas on how to speed up this micromanagement hell, I'm all ears.
[ September 01, 2003, 17:21: Message edited by: Grandpa Kim ]
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