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Old February 27th, 2001, 05:08 PM
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Default Re: Shiels or Armor: Which is best against mines?

Heck yeah.

How do you think ships get 1000 shield points as they come to wipe out your defenseless fleets.

Emmisive Armor negates damage less than X points.
I really think it should be changed to negate the FIRST X points of damage. As it is, its a useless ability.

Shields add. If you look in the design window, there is a box near the top middle that totals your supplies, movement, total cost, shields & stuff. Put a couple of generator Vs on, and you quickly get to 1000+ shields.

Unless you're fighting phased polaron beam ships, use shields.

Shields provide up to 8 hitpoints per KT
Armor provides up to 4

As it is now, armor is worthless compared to shields. In my mod I boosted the strength of armor 3x, so by lev 9 in armor, you get 10 hitpoints per KT.
That is 25% greater than shields to compensate for the fact that armor must be repaired after battle, while shields recharge instantly.


As for mines:
Shields are energy forcefields, and probably are very expensive to run. Battle Lasts for only a few minutes, so the shields don't cost supplies.
In strategic movement, you're flying around for 5 weeks. Keeping your shields up for 5 weeks is gonna leave you with no supplies. So, shields are down while moving on the map. You hit the mines while your shields are still down.

Thats how I see it, anyways.
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