Re: Shiels or Armor: Which is best against mines?
I would much rather have it negate the first 20 points of damage.
If you start boosting the emissivity then only WMGs will have any effect.
The way emmisiveness works now, a 20 point meson bLaster does 0 damage, while a 21 point bLast does 21 damage.
I really wish it would be so that a 20 point bLast would do 0, and a 21 point bLast would do 1 damage. a 200 point bLast would do 180 damage, etc.
Then, emissive armor is best against small arms, but still has some effect on shots that do damage.
Thats the way it worked in SE3, and that was much better.
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Things you want:
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