quote:
Originally posted by DirectorTsaarx:
I assume you mean emissive armor; scatter armor negates scanners, not damage.
And you're right about it being useless; no ship does a small enough portion of damage to make the emissive armor worthwhile. It should probably start at 40 points for Emissive Armor I and go up to, say, 80 points for Emissive Armor III. Maybe make the size a little bigger (30kT or 40kT space) to preserve some balance...
I'm hoping the ComponentEnhancement.txt file can be modified enough to accept 'mounts' for nonweapon components and enhance abilities of said components. I did a little test awhile back by copying a large mount and making the copy's weapon type be 'none' and it only made all the nonweapon components bigger. Which might be great for standard armor, but not very useful otherwise since the AI would probably use it for all the components it had.
Being able to set 'armor' or something like that as a large mount might be useful, especially if you could use the 'damage' multiplier to work on any special abilities the armor had. E.g., emissive armor's damage resistance.
------------------
--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"