Re: Shiels or Armor: Which is best against mines?
In SEIII, every component had one hitpoint.
With the emmissive armor ability, the armor needed four points before being destroyed, otherwise it was undamaged.
So, If you had two Emissive armor rated at 4, and absorbed a 10 damage WMG, you would lose two armor + two extra internal components.
If it used SE4s EA ability, then 10 damage is more than 4, so you'd lose the two armor, and lose 8 other components, for 10 damage.
An SE3 EA, that has a 4 EA rating, could be seen as having 1 hitpoint, and taking no damage from the first (4-1)= 3 damage dealt.
If that was applied to SE4, then a EA III, with 50KT hitpoints, and 30KT EA rating, would require:
one shot of 80KT damage to kill.
two shots of 55KT damage to kill.
five shots of 40KT damage to kill.
fifty shots of 31KT damage to kill.
Also, spillover damage from one armor segment to another would have to go through another EA ability.
(eg. to destroy two EAIIIs at once, you need 80KT+80KT= 160KTdamage)
A 100KT damage shot would hit the first EA:
100 damage - 30EA = 70 damage
70 damage - 50 hitpoints= 20damage (destroys EA#1)
20 damage -30EA = 0 damage
no damage is applied to the second EA.
That way, you can count on the armor absorbing at least its (hitpoints+EA rating)
I would really like the Emissive armor ability to be as it was in SE3.
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