
September 8th, 2003, 07:30 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: The REAL milky way galaxy map - sol @ centre ;)
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Originally posted by 7o62x39:
Would be very interested in a "realism" based Sol Centered galaxy for IV Gold.
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Seen Proportions?
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Mining low G comets and asteroids is a hell of a lot easier than high G planets (ie gravity wells).
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Hence, asteroids have a much higher resource percentage than planets.
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I personally am in the Fermi (where are they?) camp believing there are very very few intelligent species AND/OR very many practical barriers to interstellar travel/colonization. (Sorry, no worm holes!)
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Probably true, but that doesn't do much for a space exploration game, does it?
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I don't like colonization on high/low G planets (relative to your homeword) without very costly gravity tech, which still limits the economic value of these planets. Likewise I don't care for high value/ population colonization on planets without breathable atmospheres. Therefore, atmospheric/biospheric engineering tech and expense is critical to realism.
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You sort of get that in SEIV in that you get a much lower number of facility slots on planets with a different atmosphere. Yeah, gravity probably ought to play a role as well, but you gotta draw the line between realism and playability somewhere (somebody should have told the MOO3 designers that...)
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[Most sci-fi is way too Malthusian. "Resources" are way too important to Communist Central Planning Technocrats and SciFi writers. The tech to manipulate Earth based mass and generate energy is far more probable/economically realistic than the tech to mine the universe. Once you get to anti-matter annihilation energy tech, the only thing you need in large quantities in deep space is any kind of mass to excellerate out the back of your ship.
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The "resource exploitation/guns-or-butter" model of strategy gaming has been with us for ages, and probably will stay that way - if only for competitive game mechanics.
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The goal of any realistic inter-stellar space travel is:
#1 find/colonize Earth like planets
#2 find others
#3 conduct xeno-archeology (if past dead civilization are found).
#4 build infastructure to extend your reach further out.
#5 find planets that can be engineered into Earth like planets
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Well, SEIV comes pretty close to this, in most respects...
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I hate sci-fi weapons. The idea of firing no/low yield cannon ball like objects drives me nuts...
If I literally hit you with any object, other than you running at high V into my "sand" mine field, you're dead.
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Indeed. Look what a little chunk of ice did to the Space Shuttle. If anything, most sci-fi weaponry is too complex. Why waste time and energy hauling a huge laser into space when a pea-shooter (literally!) will yield the same results?
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A 1950's tactical nuke projectile does more damage than a Star Trek ship-ship weapon.
But that's my 2 cents. Good luck on your project!
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If you're out of the bLast radius too...
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