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Old September 8th, 2003, 03:51 AM
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Default Re: Proportions shell armor and ... minesweeping armor?

You need the limit to be at least 50.
The mines will be fairly small and should be able to take chunks out of most of the ships in a fleet. When each mine hits a random ship, you should end up with a gaussian distribution, so most ships will have some damage, a few will be untouched, and a few will be severely hit or destroyed.

1) There should be more mines than ships unless the defender was surprised, or isn't relying much on mines.
2) The damage of a single mine should be small enough that a typical warship can shrug it off. 10 or 20 kt worth of armor with stock settings for everything else, perhaps. Adjust up or down depending on overall weapons damage / defenses strength in specific mod.
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