Re: OT - Dominions: Preists, Prophets & Pretenders
Actually there are quite a few rather neat local "facilities", but instead of building them, you have to find them. It's harder than in looks (or maybe I need to study the rules a bit more, but), often magical sites don't get found by one character, but will be found by another, and it's a trade-off whether to send various characters to various locations looking for magic sites or not. You can also develop "infrastructure" with magic and units, by building up different kinds of magical armies that don't need food, or food-creation devices, or by building magic items which create magical resources constantly, or spells which do the same thing.
Edit: There are also ritual spells which create infrastructure like magic forges or various other improvements for your dominion, and items like magic forging hammers which help produce magic items, etc etc etc... tons of stuff to develop.
I too played AOW a bit, but wasn't particularly impressed or hooked. It's ok, but the AI seemed like a pushover unless it had a big head start, the armies were small, the characters were the D&D-esque super-hierarchical levels of toughness (bleh), research was unvaried and resources and research were too linearly additive. Too many gamey rehash elements. Dominions is at least a hundred times more appealing to my own tastes.
Are there any other sites about the sequel, or a way to fix that link? It wasn't working for me.
PvK
[ September 11, 2003, 04:56: Message edited by: PvK ]
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