Re: OT - Dominions: Preists, Prophets & Pretenders
Actually, you can order units to target types of enemy units - IIRC the categories are:
closest
missile units
commanders
magic Users
So you can have your assassins, cavalry, flyers, heroes with deadly enchanted missile attacks, etc., try to assassinate the enemy leaders and wizards. You can also assign Groups of bodyguards to each leader.
This was how I dealt with Esaglia the Golden Naga when she kept sending armies against me which we could defeat, but then my men would surround her but mostly fall victim to the Soul Vortex spell she'd cast (very deadly to human-sized mortal melee attackers). So I sent my pretender in dragon form with Attack Commanders orders, and finished her off.
It might tend to be more effective under human tactical control against the AI, of course.
I think my main criticism is the lack of a good way to tell ranged-attack units to not endanger their own men when firing. Far too often, archers (and fireball- or boulder-hurlers, etc.) are taking out their own men unless I have them just "fire and flee" (or often, fire at enemy commanders, since they usually hang back).
Another nice thing would be to be able to authorize one's heroes and Groups to withdraw when heavily beat up, and/or to order other Groups to stand in reserve (engage only after another group retreats). You can fudge this by having them "hold, then attack" and starting them out further to the rear, but it's not quite the same thing.
PvK
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