Thanks Fyron
I am going to start tomorrow, otherwise the setup about lucky trait could become incorrect (I am tired). If someone has got any interesting idea about other aspects of the setup, feel free...
Unfortunately the batch simulator just creates event notes.txt from the human player (#1), these txt files can be observed by explorer (search function). I am going to remove any event which can create additional races to observe the event distribution, but this has to take place in two games at least: human player with lucky trait and a 2nd race, next game human player with cursed trait (modified). BTW, what is the max. value for lucky/cursed event chance modifiers? 100 also?
Now the event history function under the races window would be a handy observation tool, if it would work *sigh*
