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Old September 10th, 2003, 07:15 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

Don't forget, I only have listed high/catastrophic events. But probably we get this answered.

Setup:
2 Races (no-AI mod), one race is cursed (+100), the other is lucky (-100)
events chance 100
I modified the events.txt to ONE low event (planet value change +1), bad planet start (settings modified to 0).

After 20 years I can stop already:
Cursed race: 181 events
Lucky race: Absolutely no event

So I guess, MM's fix about event chances has been successful. But I will try some other values lower than +/- 100 with Medium severities.

With High/Catastrophic I might change to 10 planet start to see if the assumption about the master planet comes true. Another reason is the no-ai races can not colonize, so there would be no comparison between homeworlds, masterplanet and colonized worlds.

EDIT:
Changed setup to 1 medium event, same as above but with lucky -50, cursed +50 and swapped player slots (to exclude this).

After 20 years:
Cursed race: 181 events
Lucky race: Absolutely no event

This is not a copy/paste error, the event count has been the same.

Now I have got a High events game running, NO events for both races after 10 years, one on one, 1planet start. I think I could switch over to 10 planet start with a very long run soon (500 years or more).

NO events after 53 years, process time seems to be more than with low/med events. Probably the program tries to bring up an event, but is not allowed to do so?

BTW, Fyron is correct with 100% chance and one event per turn:
There are no events from 2400.0 through 2401.9. If you count the turns/events from 2402.0 through 2420.0 what is it? 181 events, correct.

[ September 10, 2003, 19:46: Message edited by: PsychoTechFreak ]
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