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Old September 14th, 2003, 07:56 PM
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Captain Kwok Captain Kwok is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by Imperator Fyron:
But, I would like to point out that nearly all PBW games (hosted by experienced players, at any rate) have events disabled because HWs can be blown up, or at least the severity set below catastrophic. This was not always the case, and in the early days of PBW most games had events enabled. So, enough PBW games had to have been ruined to see such a radical shift.
Hmm. Had anyone in mind when making this comment?

The chances of a catastrophic event actually hitting a player HW in a medium to large galaxy is extremely remote. It is more likely that people worried that such an event could possibly occur rather than it actually happening in such a number of PBW games that it caused this "radical" shift.

Furthermore, the event would have to occur in the earlier stages of the game (although a nova could be said to have a larger impact in a mid-game) to have any possible real consequences that would unbalance a game.

If you take a FQM large galaxy of about 200 systems, that's say about 2000 planets and 240 stars. It's a 10 player one-HW game and let's assume a catastrophic event occurs every 50 turns.

That's 10 HW stars + 10 HW planets = 20 HW objects

20 HW Obj/2240 Obj x 1/50 = 1/5660

So the chances of the event happening are 1 in 5660 turns. That's about 30 PBW games worth of turns.

Anyways my point is, in a competetive game, you might want to disable such events just in case. However, in a RP that is driven off a PBW game, it might be more interesting to have these events enable as they open many more RP doors than they close.

[ September 14, 2003, 18:58: Message edited by: Captain Kwok ]
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