Re: Point Defence vs. Ships mod
It was me who posted it. I tried several tests and e-mailed Aaron regarding it. It is still one my wishlist items I include every two weeks in my bug/wish-list report I send to Aaron (see the thread). Essentially, we need the ship movement subroutine to have an additional line of code identical to what fighters and seekers now have when they move. This line of code checks to see if PD weapons are within range and have not fired yet. If so, then they interrupt the fighter/seeker movement routine and fire. Right now, the ship movement routine does not have this additional line or subroutine, so there is never a check for PD weapon fire. When this line is added, we can then add the ability "Point Defense" to any weapon and it will fire in a "reactive" manner. There is a longer thread on this back in December.
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
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