Re: True Max on Number of Systems?
Quote:
Originally posted by ion stream:
Err, do you work in a cheese factory?
Thanks to you both for the info.
I found the 255 limit in the settings file right before coming back here.
One thing that could help off-set the slow down caused by extra large quadrants would be to reduce the average number of "objects" per system, right?
Has anyone tried a quadrant with say, 200 systems? Would the slow down for a 200 system quadrant be too ucomfortable using a P3 1 Ghz machine, and using the same average number of per system objects that the game normally generates?
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If you got a P3 1 Ghz machine you are just fine. I run 255 systems in a map once with alot more then normal objects in a system and it runs smoothly. And I use a P3 866 Mhz machine. So that shouldn't be a factor.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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