quote:
Originally posted by God Emperor:
Emperor Zodd,
Next time you chat to Aaron, would you remind him that the AI_Research files need fixing. I have done a patch and I understand that Sinapus is finalising one too.
Also, the problem with the AI research queues needs fixing too (queue always has four in it regardless of the % values set).
I did email Aaron/Malfador several weeks ago but never got a reply. Thought that you may have better luck as you have been in contact a few times with him.
Regards,
God Emperor
Well, the mods I made seem to work okay, at least.
There are a couple errors here and there in the research files. Small things that are easy to miss here and there, or maybe some were things he left in for future planning. Lot of things down at the bottom of the list before the "NOT CONNECTED" listings.
The biggest one I found so far had to do with the Abbidon's research path. There's an entry which is supposed to have them research Psychic Technology to lvl 6, but it has Psychic STUDIES instead. I changed it in my files, and emailed Aaron to let him know about it.
Otherwise, the only thing that popped out to my attention is an entry way down the list to research Advanced Military Science to lvl 6, but no entry to research Military Science to lvl 2.
Everything else I changed was pretty much a difference in style thing. I.e., I like researching Explosive Warheads 3 before I research mines and thought adding that in so the AI would do so as well was only fair.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"