
September 21st, 2003, 08:43 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: FQM Reactions
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Originally posted by QuarianRex:
[QB]Overall it's a great mod. There's only two things that irk though. One is the multi-coloured (and damaging) warp points. It's a major annoyance having ten colonizers forget where they were going after sustaining a lttle warp damage.
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Yeah, that is annoying...
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And I have to say that I hated the multi-colour scheme. I kept thinking that It was pride week in the galaxy, or that the supreme creator of the SE4 universe must really, really like the circus. I went through the system files and fixed it more to my liking.
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I found the blue ones boring. I could probably include some alternate SectType files with different colors of WPs... would not help much with PBW games though.
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The other thing that are somewhat irksome are the atmosphere-laden moons...
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Hmm... I do have some moons forced to be none... I suppose more could be done. It would help out the none atmosphere races, which kind of get screwed in FQM....
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Oh, and tiny gas giants. Please get rid of tiny (and small) gas giants. They freak me out.
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Why do they freak you out?
Who is to say it is impossible to have "tiny" or "small" gas planets? Also, perhaps they are just really really dense. 
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