You can always remove damaging warp points by setting their chance to 0 in StellarAbilityTypes.txt before you start a game or make a map... and it will not cause data file errors for PBW games or anything. I have already greatly reduced the number of damaging warp points to 40% of what they were originally, and loathe doing it again.

I like damaging warp points.
Quote:
Originally posted by President Elect Shang:
Fyron your Quadrant Mod IS (stress on is) Space Empires as much as the AI or the components. I can’t even imagine playing SE4G (with or without a Mod) without having it loaded. Technically that makes it “with mod” but you get the point. As a fact I want to include it (with proper credit of course) in my Mod if I can ever get it finished.
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Go right ahead.
Quote:
Originally posted by JLS:
FQM is a GREAT MOD Fyron.
I have a technical se4 question for the expert.
Fyron, is it possible a Black Hole can be remote mined?
If so this may open some doors, in mods.
If not, well it did not hurt to ask.
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The only things that can be remote mined are planets and asteroids. So, you would have to create an invisible asteroid belt and place it in the BH, as Oleg said. However, I am pretty sure that the ship will be moved before it can get any resources from mining every turn, so it will not work. Unless you create a black hole that has no movement ability, but where is the fun in that? 
[ January 26, 2004, 22:36: Message edited by: Imperator Fyron ]