Re: FQM Reactions
Cloaked warp points perhaps ( a technology arm) that say this particular warp point could only stay open for 2 turns of something allowign a fleet in - a surprise attack but would prevent being open permantley - meaning that the fleet would have to take a planet or be wasted (a trade off of sorts)
Also i have suggested naturally occouring events based warp points that open for 3 - 5 turns at random within the game and then close.
Jump gates are also an interesting idea that say could allow inter solar system transport between planets in 2 different system belonging to different players + possibly a capture feature that would allow a enemy player to capture jump gates and use it to say jump through their forces (id say a limit of 1 ship per turn) to remove any big advantage.
Some ideas anyway - aslo improvements to the multiple moon planet problem (perhaps a floating display ie you put a mouse point over a sector and a floating screen appears describing and breaking down the details but would disappear when you took the mouse of the point on the map (a useful clean solution)
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