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Old September 25th, 2003, 11:29 PM
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QuarianRex QuarianRex is offline
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Default Re: Space Above and Beyond Mod (a.k.a Space 2063)

Quote:
Originally posted by Imperator Fyron:
That does not get around the problem. There must be at least 20 race folders in a mod folder, or 0. Go test this yourself. If you have less, you will get empires with a random shipset and a random set of AI files (Norak ships using Phong files, for example).
To make absolutely sure I just ran a test. Created a mod folder containing stock data files, race folders for Terrans, Piundon, and Xiati (only 3 races in the race folder), and an emp. file for each (all placed in the propper spot of course). I changed the min. and max. number of computer players for low, medium and high settings in settings.txt all to 2 (except for low which I kept as a minimum of 1, and left neutrals as-is).

I started several new games, at varying AI# settings, with and without neurtals. The results were the expected number of AIs and of the apropriate race, with intact AI files (or at least the AI_general file was being used properly).

I repeat, if you properly edit settings.txt to include no more AIs than are in the mod, there is no duplication, no AI conflict, no problem.

Indeed I have seen the duplication problem but I have only seen it when the settings.txt has not been properly edited to take into account the new maximum number of AIs.
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