Yes, I think this is the case. Some thoughts about
:
I included a "universal" colonization module which can colonize any kind of planet, from the mod I took it, it said it had to be first place in the components.txt file, so here it went. Anyway, the colonization problem was happening before I added that. If someone thinks this can be one part of the problem, I will readily remove it.
About SJ comments: I think you are right as I checked in a game how were the AI players progressing (took charge of some of them for a turn) and saw a lot of colony ships hulls full of armor or shield comps. Besides, I saw a lot of announcements that x design coud not be upgraded because of a way to high cost difference between new and old template (more than 60%, this is my setting). Anyone help?
By the way: How can be learned to desing effective AI AFTER you canged a lot of game things? Is there any documentation or tutorial?
