Thread: AI Questions
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Old September 30th, 2003, 05:53 PM
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Default Re: AI Questions

Quote:
Originally posted by leo1434:
Yes, I think this is the case. Some thoughts about:

I included a "universal" colonization module which can colonize any kind of planet, from the mod I took it, it said it had to be first place in the components.txt file, so here it went. Anyway, the colonization problem was happening before I added that. If someone thinks this can be one part of the problem, I will readily remove it.

About SJ comments: I think you are right as I checked in a game how were the AI players progressing (took charge of some of them for a turn) and saw a lot of colony ships hulls full of armor or shield comps. Besides, I saw a lot of announcements that x design coud not be upgraded because of a way to high cost difference between new and old template (more than 60%, this is my setting). Anyone help?

By the way: How can be learned to desing effective AI AFTER you canged a lot of game things? Is there any documentation or tutorial?
Did I understand you correctly: you changed the component.txt file within an ongoing game?
This might mess up all previous vehicle designs. If you introduce or delete any component you get strange designs as engines turn to armor and so on. The only way to add some new components and continue a game without problems is to add them at the end of the list.
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