
October 7th, 2003, 04:40 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Intel project
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Originally posted by Loser:
Knowing which abilities are active, and in what way, in Units and especially Troops would be nice. And then how certain damage types effect Units, as well.
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Yes, knowing that would be nice. Too bad I do not know much at all about troops. Very hard to test.
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But considering the hell it must have been to create this page, maybe a few more hours to complete the description of damage type, that I guess you must know very well in order to mod Adamant, would be a plus
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Fyron I have tried your event file
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Glad someone is actually testing my file. What event frequency did you choose?
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there are way to many Planets destroyed, I hate it when I constently loose my planets and Home Plantets to your events
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There are only 3 planet destroyed events. They should not be that common... unless SE4 does something weird like first pick a severity (with equal chance of severities), then an event of that level, which I hope is not at all what it does...
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and it forces the players to research medical to off set all the plague levels.
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In reality, there are tons of diseases all the time. Being without medical technology is disastrous. How often are you seeing plagues? Also, keep in mind that all races can build System Hospitals that give plague curing abilities (up to level 4).
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By the way is not origional to Adamant
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I started with the events file from the Eye Candy Mod (on Gold CD), but made a lot of changes.
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