
October 14th, 2003, 10:16 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Intel Comms Mimic Question
Quote:
Originally posted by PvK:
I'll throw out two arguments on the WP issue.
2) Late-game WP's can destroy ships even in a large fleet, which can be helpful, but more importantly, if they cripple the mobility of an enemy ship, they can stop or slow an entire fleet, saving other worlds from destruction and buying time for the defender's fleet to arrive, and/or making it possible for the fleet to intercept the attacking fleet.
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Never seen that happen yet. Late game, my smaller fleets (read: 40+ ships, which is a small late game fleet, except on small maps) always steamroll over huge breathables filled with WPs. Of course, that is a rare occurence, as most people don't build WPs. I guess it could happen if you let too much peace occur before going to war, with huge build-up periods.
The problem with WPs is that they eat up a tremendous amount of time and resources to defend all your planets; resources and time that would be better spent on attack ships to take the fight to the enemy. Just a couple of them are meaningless; you must have big planets filled with them to even try to make a dent in the enemy. This is why I essentially quartered the costs of WPs in Adamant Mod. Might have gone too far in the opposite direction, but testing will show that (or the opposite). 
[ October 14, 2003, 21:53: Message edited by: Imperator Fyron ]
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