
October 13th, 2003, 11:47 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: FQM Damaging WPs
Quote:
Originally posted by primitive:
I hate them so much I don't join FQM games anymore. It's just extra micromanagement without adding any depth to the play.
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It is very simple to remove them. The host just has to go into StellarAbilityTypes.txt and set the chances for the damaging WPs to 0, and there will be none. That file is only used when the map is generated, so nothing has to be changed on PBW or on the players' copies of the mod.
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