
October 15th, 2003, 11:32 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
Posts: 626
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Re: Attention SEIV Modders and Know it All\'s- Request
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1) Phasing missiles, that warp the Last few squares, thus skipping short-ranged point defense systems.
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Can't do with the current system. Would be great for SEV.
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2) Armored missiles, like in MOO2, that can absorb high damage (PD weapons would have to become weaker for this to be realistic).
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You could do something with this by increasing missile damage resistance.
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3) Energy/plasma torpedoes, that simply absorb PD fire without being affected at all. Or that get hotter and deadlier when exposed to PD fire
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Don't think that one can be done under current engine either. SEV where are you!
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4) MIRV missiles - similar to the shotguns, the point is to overwhelm.
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Could only be done with the same technique as the shotguns. Lots of small sized ones. No way of having a single component firing lots at once or having the warhead split... *sigh*
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5) Cloaked missiles, that cannot be fired upon, or add +80% evade.
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Cannot be fired upon would be pretty strong maybe overly so. ECM missiles is good idea though, but sadly no way to do it that I am aware of.
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6) Laser-heads (like in Honor Harrington) that detonate far from the target (out of PD range), and use the detonation energy to pump a laser that strikes the target.
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Nope... can't be done.
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Of course, I don't know which of these can be added with the existing game engine, and having never played the extant mods, maybe some are already included.
-Cherry
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Well... now you know. 
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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