Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
well, actually, i'm going to have a number of very specific tech areas. like 'long range missiles'. 'reaction engines'. what's reaction engines? small size, good speed, lot's of supplies used. combine that with long range missiles and you've got defence ships that can missile dance slower ships to death.
ok...attempt at an english Version.
for the first tech level, the rate of increase is 0%. second, 10%. thus, the size of the item is 100+10%. and the effectiveness is 100+10%+10%. at the third level, the ROI is 20%. so, size 100+20%. effectiveness 100+20%+20%. so, for each tech level above 1, the ROI increases by 10%. IF tech advancement is 10%. if it's twenty, third level ROI 40%,size 100+40%, effectiveness 100+40%+40%.
uh, english enough?
*hopes*
how come nobody understands me when i get technical?
um...effectiviness go up by 5%/10%/20% per tech level?
[ October 17, 2003, 00:24: Message edited by: narf poit chez BOOM ]
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