 
			
				October 28th, 2003, 02:24 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
			 
             
			
		
		
		
		
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				i just finished putting in 20 'normal' engines, based off of Ion Engine I with 10% increase. the size, costs and supply usage are modified by engine speed with (INT(E+0.5)/E)*#. supply usage decimals are ignored. maybe i should compensate for having a second ability which is close enough to 100% of actual number to be considered 100% by (((INT(E+0.5)/E)+1)/2)*#?
			
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 i thought i explained what they where lower? oh well. E = engine efficience - speed. # is cost, supply, size. the equation should make it so that if your engine speed doesn't increase due to a fractional increase in speed, the # will decrease. it seems to work. i fixed some problems with the second equation and updated for what i'm using now. the 0.5 is to round off rather than chop, which is what INT does - programing term i maybe shouldn't have used. 
 
Renegade, perhaps this will cheer you up. 
X - undefined quantity 
spurt - a drip, under presure 
so, phonetically, X-spurt... 
  
 [ October 28, 2003, 00:28: Message edited by: narf poit chez BOOM ] 
		
	
		
		
		
		
		
		
			
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