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Old June 8th, 2004, 01:23 AM
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Ruatha Ruatha is offline
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Default Re: (N)GC4 - Game Story Thread

Unformatted rules copied from e-mail:
If anyone has the original mail and can post a better copy here or edit this post please feel free to do so, for better reading.
I'll do it myself eventually otherwise....

Game description
================
Game will be 1.84 unless new patch comes out before we start, then new
> patch!!!
>
> This game is open for all players, newbies and experts alike.
>
> This is the rules below in a condensed view:
> Only partnership with one other player at a time and have fun!.
> ================================================== ==============
>
> If you have any questions regarding the game, the play or whatever,
dont
> hesitate to mail the host, the mailbox is always open.
>
> ----------------------------------------------
> For more info on the map see the NGC4 thread on shrapnel forum.
>
> Anyone feeling to write a role play intro to the game, PLEASE DO SO!!
>
> -------------
> SETTINGS:
> -------------
>
> 1. Huge galaxy, 200 systems created with standard Fyrons Quadrant Mod
by
> Tesco Samoa who has put alot of effort into it, the mod is NOT needed
by
> the
> players.
>
> 2. 20 players at start.
>
> 3. No tech trading, No tech gifts. Only trading of materials (i e
ships,
> resources etc). (This way we don't get high tech immediatly.) If you
> wish to trade tech you'll have to trade ships and scrap them to gain
> the knowledge.
> Any trading you can do is allowed!
>
> 4. Player uses standard un-modded Gold patch 3 (stock 1.84), unless a
new
> patch arrives in which case the game will be converted. So if you
aren't
> ready to upgrade your Version of SE4 you shouldn't start in this game.
>
> 5. Low tech start.
>
> 6. High tech cost.
>
> 7. No surrendering.
>
> 8. Only own score is shown. (Use intel if you need more info on your
> neighbours)
>
> 9. 2000 Starting race points.
>
> 10. Win condition : When all agree upon a winner (Or team of two as
> winners)
>
>
> 11. Intel allowed. (with max 1 partner we won't get ridicilus high
intel
> points)
>
> 12. Max 100 mines/sector.
>
> 13. Max units 20000
>
> 14. Max Ships 8000
>
> 15. 1 Starting planets.
>
> 16. 48 Hours timed fully automatic turns. (If all players upload
before
> then
> the game turn will be executed)
> Eventually it might be moved to 72 hours if empires get large and
turns
> takes more time.
> If you need 72 hours for a turn, ask for it, otherwise it will run at
48
> hours.
>
> 17. ANCIENT RACE TRAIT IS NOT ALLOWED.
>
> 18. Starting Resources 100000
>
> 19. Home planet Value: Good
>
> 20. Event Frequency: None
>
> 21. Auto-nag when 8 hours remind of turn time, auto-nag Last two
player to
> upload. (I do not send mails manually telling you to "Hop to it"!! so
> don't complain to the host about being nagged!)
>
> ------------------
> Pre-Game Rules:
> ---------------
>
> 1. Always have a valid e-mail adress where the host can reach you.
>
> 2. Max/min of racial traits is allowed (if you want to do it you'll
have
> to
> pay the prize by lowering something else) (RECOMMENDATION: Increase
> defence, offense and maintnance reduction)
>
> 3. Roleplaying is encouraged aswell as in-game stories. But not
required!
>
> 4. The aim of this game is to have FUN.
> If you see a fellow player making an obvious fatal mistake, alert them
> instead of taking advantage of it. This is no rule just a
recommendation.
>
> 5. When uploading your empire mark wich shipset you are using. No
> duplicate shipsets allowed. If you are using a stock shipset select
> "STOCK
SHIPSET
> -XXXXXX" Where XXXXX is the shipset you are using, it must be the same
as
> when you created your empire file.
>
> 6. I will need an e-mail from each player before you are allowed to
join,
> when you apply to the game I'll mail you about that.
>
> 7. It might not be me who hosts the game, if I start as player I might
> choose someone else to host, but I'll make sure there is always
someone
> hosting.
>
> 8. There might be more than one host at any given time, hosts should
not
> participate in the game unless there is no other host availible.
>
> -----------
> GAME RULES
> ------------
>
> 1. Max partnership two players. Military alliances with how many you
want,
> research and trade alliances with how many you like. (This way we
won't
> get
> superalliances, making it impossible to be a lone wolf. Now you still
have
> a
> chance on your own).
>
> 2. Alliance victories are allowed. If you win the game and have a
partner
> that partner is viewed as an equal winner. Max partnership alliances
are
> two
> players, so there can as a max be two winners.
>
> 3. Don't share comm channels or system maps.(More focus on individual
> exploration), not a rule but a recommendation!!
>
> 4. Retroseries are allowed. (If you want to pay for it use it)
>
> 5. Absolutely no e-mail diplomacy prior to in-game contact. You may
mail
> eachother on all other issues but not concerning in-game events and
> strategies prior to in-game contact.
>
> 6. Alliances are to be based upon in-game events and considerations
only,
> no
> external friendship or such may come into play when deciding
alliances.
> Ofcourse you can be friends with your co-players, but try to see
beyond
> that
> friendship in this game! It is possible to be friends and still fight
in a
> game!
>
> 7. Total turtelling is forbidden!
> (You may shut down worm-holes and build system gravitational shields
but
> there must always be atleast one way to enter a system. If it doesn't
have
> any worm-holes it can't have a system gravitational shield. This goes
> for individual systems aswell as your entire empire. You may shutdown
> all wormholes into your empire, then you may build
system
> gravitational shields in all systems but one!)
>
> ------------
> Hosting
> ------------
>
> 1. Breaking the rules may result in a warning, or being kicked from
the
> game. Depending on the nature and severity of the transgression.
Decided
> by
> the host.
>
> 2. When an empire becomes without player the host might go in and
check
> that
> empire from time to time until a replacement is found, he will then
see to
> it that the empire builds defences. He will not start or continue
> offensive actions.
> In the case of a conflict between the hosts empire and the playerless
> empire
> the host must accept peace with that empire until a replacement has
been
> found. (If the host is a player in the game).
>
> 3. Missing four consecutive turns without notifying the host will get
you
> kicked.
> (Mail the host if you're going to be away a longer time)
>
> 4. We will try to run automated turns, so try to avoid asking for
"Last
> player upload turns". So before asking for the game to be taken off
> automatic timed turns consider it thouroghly!
>
> 5. The host has absolute power in hosting issues, questions might be
put
> to
> a vote or decided upon by the host.
>
> ----------------------------------------
> It's considered good maner to introduce yourself at the game forum at
the
> PBW site.
>
> Please state which players you know who has already entered the game
and
> where you live.
> It's ok to be friends with other players and to live near them. But be
> open with it so it won't raise questions later.
> And write whatever else that others can find interesting about you! We
> might
> be in this game together for a loong time.
>

[ June 07, 2004, 12:25: Message edited by: Ruatha ]
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