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Old March 7th, 2001, 05:24 PM

WhiteHojo WhiteHojo is offline
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Default Re: A pirates life for me...

quote:
Originally posted by suicide_junkie:
That scrap yard would provide the same abilities of the retro yard.

All you have to do is make a space yard that builds with 0 resources per turn.)



That was my thinking also - I played around and made one Last nite - based it on a SY - 100KT size, 1/4 the cost to build, no repair abilities & no build abilities. The concept is that it would be available early in the game and would be able to be placed on a small hull and taken to the front lines and used to rapidly recover resources from captured ships.


quote:
The mini space yard was only really intended as a method of getting started on secret nebula-bases during the early years, since it won't require a cruiser hull, but only an escort hull (crammed), or a frigate hull (full movement), or destroyer (some defence)


The mini space yard would be good in this early role but I kinda saw it as a component that is available after the retro yard. kind of cross b/t the retro yard and the full SY...


quote:
A pirate racial trait that gives quick access to tiny space yards & basic ship capture would solve these problems, but until then its an epic struggle to capture the newest tech before you are overwhelmed.



I thought this also, so I created a special tech area called Pirate Tech. Since this new are is not in the other AIs tech research files, they won't research it and thus won't be confused over the use of the specialized components that come out from this area. Actually, I just made my new components (your Machine Shop, Retro Yard, Refit yard, or small space yard if you will, and a small colony unit I'm toying around with) all require 2 tech abilities - ie. a machine shop needs level 1 in repair and level 1 in Pirate Tech...

The colony thing is just mind candy - thought about a small, slow moving limited cargo capacity, semi cheap colony ship only available to pirates - haven't thought it all the way through yet. Hull size of 150KT, 2 engine max, no cargo holds, colony unit size of 100kt that holds only 1M people...

thanks for the files - I'll look em over in the next couple of days.


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