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Old March 8th, 2001, 07:32 PM

WhiteHojo WhiteHojo is offline
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Default Re: A pirates life for me...

Turning off intell chops a favorite leg out of the game (at least for me)...

You make sense about the cost of intellegence being a little prohibitive to the pirate race. So we need a way for the pirates to be competitive (or at least able to give some kind of a defense to intell attacks) in the intell area w/o hampering the other races.

As I said earlier, I made a special tech area for Pirates called Pirate Tech (my imagination is a little slow). This new tech area allows for the creation of special pirate techs w/o having to worry bout the other races getting corrupted w/em - since they never research PT they will not get the special components.

I made the PT a 5000 cost increment. This should keep all the spec comp'nts w/in reach of the race w/o making em free. Stuck it under theroreticall scienses, and put a max of 5 on it.

At level PT lvl 1 - you get the Machine Shop if you have repair lvl 1 w/improvements when you reach repair lvl 2 & 3... you wld get the RetroFit Yard (a 100KT SY w/no build or repair ablitiies - only recovery of scrap resources for early game)... you get the Pirate Intell Center I (which I created to give the pirates a fighting chance in the intell war) which gen's 500 intell points along w/the intell project Pirate Counter Intell I(no other intell projects are available - this is only to allow the pirates to run counter intell projects)...also a smaller pirate colony component & smaller pirate colony ship - want to find a way to make these the only colony options for the pirate race but outside of having the human simply agree not to use any other I can't figure it out.

At PT lvl 2 - you get Pirate Intell center II w/Pirate counter intell II, a small SY (200Kt size w/reduced build rate - the Pirate SY II & III wld be given when you reached SY tech II & III)

At PT lvl 3 - you get Pirate Intell center III w/Pirate counter intell III

I believe at med tech cost the research cost is 5000, 10000, 22500 for the 3 levels - much cheaper than the intell field but w/less intell options (no offensive projects or data gathering ones)

I would preferr to make all of the above available in a racial trait instead of the added tech area but I don't know how to mod that.

feedback?

ps - hope ya'll don't mind my bouncing these ideas around in this thread but all the feedback is very helpfull

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Character is best defined as that which you do when you believe nobody is watching.

[This message has been edited by WhiteHojo (edited 08 March 2001).]

[This message has been edited by WhiteHojo (edited 08 March 2001).]
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