Re: A pirates life for me...
Well, IMO,
1) Yes. a reasonable chance to win, (but AI's would really screw up and lose every time I'm sure)
2) only captured colony ships for me. I believe that the pirates should not need a planet to survive.
3)AI is really not flexible and I seriously doubt that anybody could get them to play decently as Pirates (even MM). Against a human, the Human would glass their planets & only use large fleets. The Strategic capture routines are tough, too.
4) With 50% construction rate, I find that it is not worth a Pirate's time to build even LCs. Allowing full sizes of hull does not mean the pirates will build them. I find LCs take over a year to build.
5) Pirates should be allowed to research all the normal techs (mainly by theft) plus any special techs they are given.
6) Research 50%
Intel 500% if possible
Mineral/organic/radioactives 25% if possible
0% or 1% maintenance (requires Merchants w/o modding)
Bloodthirsty would make sense.
Construction rate 50%
Reproduction 91% (minimum)
Environment resist 50% (minimum)
Everything else is optional.
7) All bases, normal cloaking. Space stations take 1&1/2 years to build, so a Starbase sized place in unlikely but possible.
8) Pirates need only early ship capture, & early mobile space yards.
Perhaps just a new hull that's 550KT, requires 50% construction components. (ie escort plus ShipYard) available right away, like a colony ship for everybody else.
9) Yes. How would you stop them from using slaves?
10) As in (6), zero to one percent would be good.
Pirates require a somewhat disorganized military to feed off of. Humans would be nearly impossible to Pirate against, especially by an AI.
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