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Old March 10th, 2001, 02:46 AM

jc173 jc173 is offline
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Default Re: A pirates life for me...

quote:
Originally posted by suicide_junkie:
Thanks for asking


Not a problem I was curious about starting my own pirate game, always wanted to yell out away all boarding parties

quote:
Originally posted by suicide_junkie:

Resupply has been accomplished in three ways:

1) Theft. My fleet captures a ship, which the AI keeps fully supplied. He then graciously shares said supplies with my ships, before being sent to the homeworld to be scrapped/analysed/retrofitted

2) Transfer from homeworld. Every retrofitted ship gets full supplies when it returns for the operation. Returning to the fleet supplies the fleet. Occasionally, a large fraction of the fleet will return home for supplies, and regular ships need upgrades every now and then.

3) Supply pods
With the New tech graciously supplied by the yellow crystal aliens, Supply ships have come into service. These hold 2 Resupply pods (4000 supplies), and repair bays, which fix the pods each turn. This easily maintains the fleets, which can now retrofit alien ships on their own, due to the doozer construction ships that have been sent.




Does this limit you to kind of a small area of operations? Seems like you would need to wait for an alien race to sort of blunder over your initial start area before you could really get into action. It's too bad we can't build facilities on asteroids since the asteroid pirate hideout seems to crop in sci-fi novels etc quite a bit. I agree pirates shouldn't be colonizing much if at all, but the idea of hidden supply bases on moons or asteroids would have been interesting. Maybe even one pirate haven, the homeworld with minor intel facilities etc, although it should be possible to build a ship/base intel component.
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