Re: A pirates life for me...
I have two secret bases in nebulas, which are not really being used anymore. They're more as backup, and make occasional ships to add to my fleets. What I use more, is CRs with spaceyards in the fleets. That way, I get to analyse the tech right away & can retro & repair without leaving the prime territory.
I've mainly switched to semi-autonomous fleets that can rove around and penetrate deeply into my "host"'s territory.
Headaches that have come up for my pirates have been:
-Shields (I take a lot of damage when having to tear down 750 shields before capping)
-SelfDestruct (15% of ships are no longer capturable, since the SDD is the Last component remaining. Also, and ships that are captured are heavily damaged & tech is often lost. My recent aquisition of Psychic Crew converters had allieviated these two problems
-Minefields. Really sucks when your fleet goes through the wormhole to prey on colonies, when the next thing you know, every ship is crippled beyond belief & the repair ship was killed.
Nobody has been kind enough to build me a minesweeper ship, either.
[This message has been edited by suicide_junkie (edited 11 March 2001).]
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