Re: Abilities for objects in SE5!
Limits to repair: You that can only repair listed comp families.
Auto regenerating component, althogh the repair limits above may be able to simulate this with a second component.
I like the idea of SM taking a long time instead of being so expensive.
Being able to specify stellar requirements would be great. Modders should be able to choose if they want a star, planet, asteroids, storm, warp point, empty sector as a requirement.
Being able to build large ships and bases in a similar way to RW/SW.
Different types of supplies and components that can convert them: reactors use fuel to generate energy used by most components.
Fully customizable damage types
I want to define how they skip or affect shields or armor, what components it can hit ect. Modders may be able to create weapons very different from stock weapons.
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