
October 24th, 2003, 10:34 PM
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Sergeant
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Join Date: Jan 2003
Location: Southern California
Posts: 210
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Re: Abilities for objects in SE5!
Quote:
Originally posted by jimbob:
Andres said:
quote: I want to define how they skip or affect shields or armor, what components it can hit ect
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Exactly! It would be great to be able to list all the component families that the weapon can damage. Maybe have component family numbers like "C116, C1009, C12045, etc" and facility family numbers like "F112, F1290, etc" and then you can define all the family types that the weapon can hit (just list em off, both components and facilities).
Definitely need to have components with multiple weapons' effects.
Spoon said:
And you could have a "percent required tag" on a ship, and then on the next line the modder could list all the families that would fulfill the tag. Hmm, what about components that can only be repaired by certain repair bays/facilities? Can't get that super-dohickey fixed just anywhere - you gotta take it to a specialist...
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