Re: Abilities for objects in SE5!
The ability to make tradeable components!! Then instead of buying the whole ship, you can just sell (or buy) individual components and plop 'em onto your ready built ship.
A mount that makes an object self-destruct. So when the enemy tries to analize your ship, that particular object destroys itself (but not the ship) = non-analizable components. Maybe even the object self-destructs if the ship is boarded?
Derelicts that can be taken over by the first player to attack it with boarding parties. The player can then scrap/use/analize the ship gained... would be particularily interesting if there were colonists on board in "suspended animation"!!
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Jimbob
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