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Old October 27th, 2003, 07:01 PM

spoon spoon is offline
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Default Re: Abilities for objects in SE5!

Quote:
Originally posted by Andres:
... you should be able to make a weapon that skips shields with low phasing level, does 123% damage to higher phased shields, something similar with armor, drains supplies and destroys talismans.
Great point. I'll just rephrase it here:

Multiple Weapon Damage Types - Component Attribute - weapons should be able to have multiple damage types, such as Skips Shields AND Double Damage to Armor.

Variable Damage to Shields - Weapon Damage Type - Rather than using "Quad Damage to Shields" just assign a percent value here that the damage will by multiplied by. Should be an entry for all shield types (ie, Phased, non-phased, all shields, etc)

Variable Damage to Armor - as above, but with armor.

Variable Damage to Internals - as above, but with internals (ie, non-armor) components

and in the same vein:

Randomized Damage - Weapon Damage Type - rather that have damage be a set amount, give it a range. Whatever value is assigned here sets the range. For example, if you had a weapon that did 50 pts damage, and it had a Random Damage value of 10, actual damage would be between 40 and 60 (ie, 50 +/- 10)
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