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Old October 27th, 2003, 10:54 PM
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Default Re: Abilities for objects in SE5!

Critical hit - % chance to multiply damage by a %. could make sniper weapons that are useless unless you get a critical hit.

Quote:
Tracking sensors - Component Ability - a ship's Offense (chance to hit) goes up by x% per combat round.
and something that lowers it. could attach secod ability to engines.
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