Re: Abilities for objects in SE5!
I'd like to see components that consumed cargo every time they were used. For example:
Shipborne construction yards which turn a type of Cargo (call them 'Crated' Fighters) into workable fighters. So you build crated fighters en-masse at your homeworlds, then ship them out to the front for assembly (obviously crated fighters take less cargo space per unit).
Engines that consume 'Fuel' cargo. Weapons (i.e. missiles) that consume 'Ammo' cargo. Resupplying a ship can be done at a resupply base, or by having it link up with a 'fuel tender'/'ammo collier', and transferring the cargo.
Can this be done already? I think it can't, but I'm still impressed with what people mod.
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