Re: A pirates life for me...
SJ & WHojo, what about limiting the amount of resources or tech from planet that you are on. Possibly limiting this to say after turn 50 or 100. that way you would have it in the beginning but after that you would have better luck on your bases, ships.
In regards to colony ships, is it possible to mod so that captured pop could be used as a form of trade. This way when you capture a
colony ship, you could trade to any player, if no takers, then they take the long walk on the plank, and you keep the ship. if this
is possible you could take away the colonization aspect of using captured pop to colonize thus cutting down on rapid expansion
As for tractor beams, it just seems that this is something in the game that is basically useless. I just thought by utilizing it as a vital piece it would liven up the boarding and make it worthwhile to have. I guess I read to much of the old Lesman series by EE Doc Smith. The pirates always used tractor beams to pull victims in.
just some ideas. mac
another quick thought, how about letting them able to capture and use robo-miners to get resources instead of using planets?
[This message has been edited by mac5732 (edited 13 March 2001).]
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just some ideas Mac
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