quote:
Originally posted by suicide_junkie:
<snipped a lot of stuff>
Note that you always have 50k storage and 200 production of each resource. With zero maintenance, a Pirate race could theoretically come back from having only one space yard station.
And you could always have your pirates do some remote mining; in fact, maybe the "secret base" could be a base station or starbase in an asteroid field with some mining components and a repair bay; when the asteroids are mined out (or you've maxed out storage and you don't need to mine for a while), retrofit the base to include something else besides the miners. Or use satellites (if you've researched 'em, or captured an enemy's satellite layer).
Just some thoughts. I realize pirates aren't necessarily good miners, but you could just think of them as scavengers instead, and they're just taking whatever they can find in the asteroids in addition to preying on ships.
BTW - I have a reason for the 200 production per turn (besides the obvious fact that it's one of the default settings): it represents the pirates preying on the "invisible freighters" used by all empires to move their resources around. Of course, I think the pirates should get a bonus on this one...
